Friday, October 31, 2014

Concept Art & Video: The Trials & Tribulations Of Being A Skeleton

256x_0001_Layer 1 copy256x_0000_Layer 1 copy 2256x_0002_Layer 1256x_0000_Layer 1 copy 2
                        Source: Sploid

Ever wondered what it’s like to be made up of bones and… not much else? In an ode to one of our favorite holidays of the year, Halloween, we take a look at one of its most iconic characters: the skeleton. We loved digging into our imagination to conjure up all the awkward moments our hero might face and took extra care in animating the details that would bring those moments to life. From puberty to gravity, sports, and first dates, we hope you enjoy watching and getting to know our skeleton friend. Great work can be found at Great Scholar


How to create Movie Poster Design

Source: It Art Mag

Tomasz Opazinski demonstrates how he uses Cinema 4D in the creation of multiple posters for movies, video games like Oblivion Poster, Resident Evil Extinction, Batman Arkham Asylum.You’ll see how Cinema 4D can be used to quickly generate 3D elements that can be integrated into a Photoshop composite for dramatic results.

Friday, October 24, 2014

100 YEAR OLD lady made YOUNG and BEAUTIFUL again! Photoshoppers!

This Is Another Level Of Photoediting

Reverse ageing. This is so cool. Photoshop Surgeon, A channel on Youtube, has whole lot of videos related to Photo Editing, to prove the strength of photoshop as a software and the endless capability you can have being a Photoshopper.

Hobbit Fans: Must Watch: Air New Zealand's Hobbit Safety Video Is the 'Most Epic Ever Made' (Video)

Air New Zealand is looking to cash in on the Hobbit craze once again with its new safety video.
The "Most Epic Safety Video Ever Made" is being released ahead of the third and final film in The Hobbit Trilogy, The Hobbit: The Battle of the Five Armies.

Source: Mashable

Tuesday, October 21, 2014

Big Hero 6 Character Study- Animation Tests

Big Hero 6: Amazing Animation Tests

A great way to make all the characters clearly different from each other, Put them all in one situation and watch, how they behave. So cool, this is a great find. Deserves a like and forward.

Monday, October 20, 2014

Checkout, Adobe’s 3D PhotoMagic demo & more. Alert: This is too awesome.

Source: Cg Channel

Adobe seems to be the Future of not only 2d but 3d too. With the kind of work recently shown off at MAX conference, Its easy to conclude that Adobe is doing the absolutely killer stuff. 

Check out these demos:

3D Photo Magic

Drag 3D models into photos and match lighting automatically
One of them, identified only by the hashtag #3DPhotoMagic, is a pretty nifty consumer technology for integrating 3D models into photos, simply by dragging and dropping them into the image.
From a single photo, the system reconstructs the geometry and light sources within the scene. When a 3D model is dragged into the image, it automatically aligns itself to surfaces along their normals.
The tool, which is built on top of open-source physically based renderer LuxRender, can then render the model to match the lighting and shadows in the photo. It even supports simple animations.

3d Animation in Photoshop Demo

An animated character displayed as a 3D Layer within Photoshop. The ability to import rigging and animation data in Collada format is one of the new features Adobe has added in Photoshop CC 2014.2.

Adobe Premiere Clip: Amazing editor for mobile.

Adobe’s new free Premiere Clip iOS app is designed to carry out video editing tasks on an iPhone or iPad. The firm has also announced Shape CC and Brush CC, for turning photos into vectors and Photoshop brushes.

Disney next 'Moana' for 2016 Release

Source: Cartoon Brew

Disney's next film 'MOANA' set for 2016 release

Disney announced this afternoon that Moana, their 56th animated feature, will be released into theaters in late-2016. The film will mark the CGI directing debut of Disney stalwarts Ron Clements and John Musker, who have helmed many of the studio’s beloved hand-drawn films of the last 30 years.
“John and I have partnered on so many films—from The Little Mermaid toAladdin to The Princess & the Frog,” said Clements. “Creating Moana is one of the great thrills of our career. It’s a big adventure set in this beautiful world of Oceania.”
The studio offered the following film description on their Disney Insider blog:
In the ancient South Pacific world of Oceania, Moana, a born navigator, sets sail in search of a fabled island. During her incredible journey, she teams up with her hero, the legendary demi-god Maui, to traverse the open ocean on an action-packed voyage, encountering enormous sea creatures, breathtaking underworlds and ancient folklore.
“Moana is indomitable, passionate and a dreamer with a unique connection to the ocean itself,” Musker said. “She’s the kind of character we all root for, and we can’t wait to introduce her to audiences.”

Sunday, October 19, 2014

Disney's Big Hero 6: Rendered on a 55,000 core SuperComputer & Hyperion, Disney's Brand New Renderer.

Disney's Big Hero 6: Rendered on 55000 core Super Computer.

Source: Engadget

Disney's upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you'll ever see. Every aspect of the film's production represents a virtual collision of worlds. The story, something co-director Don Hall calls "one of the more obscure titles in the Marvel universe," has been completely re-imagined for parent company Disney. Then, there's the city of San Fransokyo it's set in -- an obvious marriage of two of the most tech-centric cities in the world. And, of course, there's the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It's undoubtedly a herculean effort from Walt Disney Animation Studios, and one that's likely to go unnoticed by audiences.

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, like the program Tonic originally created for Rapunzel's hair in Tangled, are merely improved versions of software built for previous efforts, or "shows" as Disney calls them. Hyperion, however, represents the studio's greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn't always a sure thing, something Disney's Chief Technology Officer Andy Hendrickson underscores when he says, "It's the analog to building a car while you're driving it."
"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6.

For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6: the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: "We were running with a backup plan until around June of last year ... [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower ... from pursuing the new idea as fully as we could. So we just said, 'We're gonna go for it.' And we turned off the backup plan."
Hyperion, as the global-illumination simulator is known, isn't the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how "light gets from its source to the camera as it's bouncing and picking up colors and illuminating other things." This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It's responsible for environmental effects -- stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind. That seemingly mundane lighting trick is no small feat; it required the use of a 55,000-core supercomputer spread across four geographic locations. Further Detail 
Disney Animation CTO Andy Hendrickson demonstrates Hyperion's real-world lighting simulation.

Tuesday, October 14, 2014

Big Hero 6 Promo- Characters & MUST LISTEN official Song Immortals by Fall Out Boy (Big Hero 6)

Heroes Promo Clip

Video of all 6 Heroes from Big Hero 6. I already love the characters

Amazing song from Big Hero 6. Immortals by Fall Out Boy.

Have Fun :)

Sunday, October 12, 2014

Walk Cycle Tutorials & Resources

Some resources & tutorials on animating Walk Cycles
  • Walk Tutorial Trailer has some great points - By Felix Sputnik

  • One of the best Tutorials on Walk, Deep Analysis & study. By Jasmin-Francis- Watch Tutorial

  • Nice video on inplace walks by Kyle Badla (Video)


Friday, October 10, 2014

Wednesday, October 08, 2014

Becoming a Better Artist: MUST WATCH VIDEO

Must watch video for artists. Amazing!

Join Andrew, as He discusses his motivations for becoming a better artist with fun stories, personal challenges and advice for all Digital Artists! See his original Demo Reel from 2002 and hear the story behind his first big job with J.J. Abrams and Bad Robot.
Plus his thoughts on tutorials, distractions and what he  think is the most important skill for every designer. Hear he tips on how to stand out, manage priorities and avoid getting burned out!

Fantastic explanation of how computers draw curves (Must Watch)

Fantastic explanation of how computers draw curves (Must Watch)

How bezier curves work. Tutorial, Super helpful to understand Graph Editors, etc.

Tuesday, October 07, 2014

Video Copilot unveils Element 3D V2


Video Copilot has unveiled Element 3D V2, a major update to its GPU-accelerated tool for rendering 3D models and animations within After Effects: one that brings the plugin closer to being a complete 3D toolset within AE.
Viewport options like those of a 3D package
The most obvious of these changes is that the viewport looks and works much more like that of a 3D package, with a drop-down to switch between orthographic views and a gizmo to manipulate objects.
The update also adds standard 3D viewport display options, like bounding boxes and a background grid, and the option to switch to draft textures or hide shadows or AO when working with complex models.
Manipulate or animate sub-objects individually
There are also more options for manipulating imported geometry. Alt-dragging duplicates a model, and objects may be grouped to create hierarchies of sub-objects, each of which may be manipulated independently.
There is also a new Auxiliary Animation option, which enables different sub-objects to be animated on separate animation channels: used in the demo video above to create simple animation rigs for vehicles.
Faster rendering, support for PBR
As you might expect, the render engine itself has also been updated, with VideoCopilot claiming that a typical scene renders roughly twice as fast in Element 3D V2 as in V1.6.
The renderer also now supports both subsurface scattering and physically based shaders, with a set of controls that will be familiar to anyone with modern games tools like Substance Designer or Marmoset Toolbag.
There are also now options for raytraced shadows and ambient occlusion, both of which are GPU-accelerated using OpenCL; or real-time shadow mapping where a faster-rendering solution is needed.
Fast fake reflections
Similarly, there is a new Reflect Mode for fast-rendering fake reflections.
The Mirror Surface setting fakes reflections in flat surfaces; the Spherical setting effectively creates a fake spherical reflection map, sampling all of the 3D geometry inside a sphere centred on the reflecting object
If you skip to around 11:00 in the video above, you can see the tool in action to generate custom highlights on a car by moving a lightbox object connected to a null around in the scene.
Finally, there is a new matte shadow object used to fake shadows cast from a rendered 3D object onto the background objects in video footage.

The Mystery Feature in Element 3D V2’s interface, not discussed in the demo video, but revealed in passing midway through. Click on the screenshot to see it at full size.
New particle options, new import formats – and bonus mystery features?
Other new features include the option to scale particles independently on the X, Y and Z axes, and the option to import HDR images in HDR or EXR format.
There are also clearly a few surprises being saved for the official release, if the ‘Mystery Feature’ glimpsed in the interface midway through the video is anything to go by.
Pricing and availability
All in all, a pretty big update. Element 3D V2 will ship in November, although Videocopilot hasn’t announced an exact release date yet. Pricing information will follow “next week maybe”.


Monday, October 06, 2014

Download: Free Maya Rig from Hotel Transylvania By Sony Animation

Wow, Sony releases Free Animation Rig from movie Hotel Transylvania. Download now

Link: Download

Here is the video


Saturday, October 04, 2014

[Great Video Reference]- Cheetah vs Greyhound - World's Fastest Dog Vs World's Fastest Animal In Super Slow Motion

The cheetah is the fastest land animal on Earth, but the greyhound would leave it in the dust in a long-distance race. Watch this incredible video of the greyhound and cheetah run in super slow-motion

Amazing Video Reference.

Friday, October 03, 2014

5 Simple Tips to Make Yourself More Creative

As an educator in a creative field & an artist, I am constantly asked this question, Even at various events and seminars students/ artists/ people ask, if they are creative or what should one do to become creative. Over the years, I have been able to figure out that being creative has nothing to do with one's education or any course and that creativity does not appear and disappear.

Truly, creativity is in everyone, its not something that only few or selective people possess. Its something that is kind of a God Gift for every human being. Though, I am not saying that this applies to creative business. I am not saying that all of us are creative directors :). Not at all.

The most important difference in being creative and being successful in creative business is the same as art, Any and everyone in my eye is an artist and is capable of creating art. But selling that art which makes it commercial art, can be entirely different. It requires great knowledge of audience and leave knowledge alone. A commercial artist cares for his/her audience. So if you make it for yourself and have no care of what people think or how they perceive it, what ever it is, how so ever it is, Ugly or cool, Is art. And you the creator are an artist.

Now, if you need to be at a great position in creative business, film making, art etc. You have to take extreme care of what you make and how it looks and how people would react to it. Thats the whole business here, right. Is the pitch good enough to create a decision of purchase, Is the film good enough for the audience to like. These are questions, that are the basis of our industry. 

To sum this up, I would like to create my list of ingredients that I feel are most important to get the most creativity our of someone.

  1. 3 R's: Right Idea, Right Mind, Right Time
    These 3 R's are a deadly combination. I find that its really hard to have the right idea at the right time. As discussed above, Ideas/Creative inputs are present or can spark in any mind among millions & billions of people, except the right mind.

    For example if I am assigned to make a creative concept about a shampoo ad in 6 hours, I need the best idea to happen in my mind and in the limited time I have, to create this concept. But it doesnot work this way. So whats the solution, The best solution is to take notes and your ideas. Write them down whenever one strikes your mind, relevant or irrelevant. 

    I call this 'Idea Book'. You may write, scribble do whatever you like to write this crazy thought of yours, It may be a joke, a thought or what ever. And go through this Idea Book, whenever you are assigned any creative project. Use your mobile to click any and every creative tip or color or idea, and store it on Pinterest
  2. 3 E's: Experience, Experiment n Explore

    You get better as you age, The more experience one has with various aspects of life, the more  it all shows in the work. As you would notice, creative people mostly build over small inspirations and small experiences from  their lives.

    While many play safe in choices of where they travel, what they eat, what they watch n so on and so forth, The ideas too become very safe and limited. Its so important to play around and do something different, travel to an absolute different place, Eat something absolutely new, Watch a movie thats not at all your taste, even of a language you do not understand. This creates another level of freshness in your ideas. The more one explores and experiments, the better your ideas become and better creative you become. Its like a collecting a load of  original reference data in your brain, waiting to be used. While I can't stress any further, One cannot beat the 3E's for the benefits one can achieve by being a yesman.

  3. Intelligence
    Keeping in view my entire experience, I have noticed that nothing beats intelligence. With intelligence, I donot mean, how good your maths is? or how well you can write in french, I mean a general know how of the entire world around you.

    I am often told that this part can be played by computers or by Google. But, my friend, even if you want to know about something, you need to know about it, you need to be able to name it. You see Google works on search words. This is how important it is to know. Little knowledge is a very good thing here. You can always expand on it. For example, If i want to animate a four legged animal, brief says, its partly like a lizard and a close relative of croc, has tongue like a snake, weighing 1000 Pounds.

    It looks like this. If you knew, it exists and is called a Komodo Dragon. You can search it right away. Never underestimate little knowledge, be aware.
  4. Patience

    Art is a process. It takes time. Avoid getting into the trap of short-cuts. If you want to be a great artist, a creative one, with great skill in drawing or whatever. It takes time. Agree and accept that 'you suck'. But thats today, keep following your passion and learn something about it everyday. Read about it, make it your passion, See it around yourself. You will be a better artist everyday and a creative one. As wine matures, it become more rich in taste, as you grow as an artist, you get better.
  5. Be Emotional

    Being emotional is the key to understand and empathize with people and their situations around you. I feel being emotional makes you more creative. When you understand your audience deep down, you know them psychologically, that is the time you can make the most out of ideas. Ideas are a way to present a playful act of various emotions. Its important to see it all. Its really important to talk to people, get to know them, to understand whats personal to them. What are their fears and strengths. Its like knowing we all are similar and different in the most common-est of ways. And being observant to see various reactions of people in different situations. Creativity is nothing but observation. Observation leads to memories & experiences, experiences lead to Ideas, Ideas lead to creation and thus Creativity.

    Be Creative!