Wednesday, December 31, 2014

Legendary Animator Glenn Keane's Animation Notes

Glenn Keane's Design Notes

 Make a positive statement: Thumbnail until you have that CLEAR approach and CONVICTION.
Look at the essence of the form you are modeling/ drawing/making

 Sculpt the forces: All the momentum of a shape to suggest the next shape. (Anticipation)


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Sunday, November 30, 2014

Maya Rig: Char The Cartoony Rig

Another amazing rig for Maya. Apart from having all the other standard rig controls, Char also features Export capability to all major gaming engines such as Unity, Unreal etc. Although this one is not for free, its available for 25$. Follow the link below.

Download: Gumroad

Wednesday, November 26, 2014

Tuesday, November 18, 2014

Pixar's Upcoming Film 'Inside Out': Updates

Meet Sadness

Pixar's upcoming movie 'Inside Out'. Most Pixar movies are emotional experiences, in that they inspire what the kids used to call “all the feels.” But their next film Inside Out is an emotional experience in a more literal sense, as it delves into the mind of an 11-year-old named Riley.

Living within are five primary emotions that drive her: Joy (Amy Poehler), Sadness (Phyllis Smith), Disgust (Mindy Kaling), Fear (Bill Hader), and Anger (Lewis Black). Get to know all of them as Pixar begins to release new Inside Out character posters. 

Here is one of the drawings posted by Director Pete Doctor. 

Official Trailer

Some Character Posters Revealed


Thursday, November 13, 2014

Google's Latest Animated Spot Light Story:

Did you watch Glenn Keane's Duet, If not you may watch it here. This was Google's last effort at making amazing interactive animated stories. If this was awesome, GOOGLE ATAP just announced their next interactive story is going to be kick ass live action android interactive film, directed by Justin Lin.

Saturday, November 08, 2014

Making of Dawn of Planet of Apes: Becoming Ceasar

Andy Serkis: The Man Behind Performance Capture

Andy Serkis, Man behind Performace capture of Hobbit, King Kong, Planet of Apes, Tin Tin etc. Apart from being a Director and an author, Andy is an Award Winning Actor. As speculations put, Andy could even win an Oscar this year for his performance in Dawn in Planet of the Apes. 

Recently Andy's comments on Animators received huge criticism. Below is a video showing the making & some shots of Andy acting. Apart from his comments which in my opinion, were not justified. He is a very talented artist and face of performance capture. 

Watch the video, Koba's performance gives goosebumps. 

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Thursday, November 06, 2014

Making of Disney's Big Hero 6: Graphics Technology, World, StoryTelling

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Making of Disney's Big Hero 6

The Directors of Big Hero 6, Don Hall & Chris Williams talk about how they developed the idea and a lot about information behind the story, set/worlds, storytelling etc. They also talk about collaboration between directors at Disney. 

This is Disney's first movie from its Marvel Big Bag of characters. Watch the Making Videos, Found these on CG MEETUP

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Tuesday, November 04, 2014

Aug(de)mented Reality & How its made

Firstly, if you have not seen it. Leave everything else and have a look at this amazingly creative work of an artist named Marty Cooper aka Hombre_Mcsteez.

It all started with his video posted 5 months back, here


Another one 

People got crazy and the video reached nearly 40 Lac views in a short duration of time. I loved the video and was really anxious to know on how he does it, holding a transparent slide in his hand. After a few days the guys at Tested released this amazing video of how Marty, making one of these animations. I can't stress more, the making looks as awesome as the video does. Here

An iPhone, Marker, White Ink and truckload of creativity is all it takes :).

Truly motivating, Isn't it? 

Share it: Spread Creativity.

Friday, October 31, 2014

Concept Art & Video: The Trials & Tribulations Of Being A Skeleton

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                        Source: Sploid

Ever wondered what it’s like to be made up of bones and… not much else? In an ode to one of our favorite holidays of the year, Halloween, we take a look at one of its most iconic characters: the skeleton. We loved digging into our imagination to conjure up all the awkward moments our hero might face and took extra care in animating the details that would bring those moments to life. From puberty to gravity, sports, and first dates, we hope you enjoy watching and getting to know our skeleton friend. Great work can be found at Great Scholar


How to create Movie Poster Design

Source: It Art Mag

Tomasz Opazinski demonstrates how he uses Cinema 4D in the creation of multiple posters for movies, video games like Oblivion Poster, Resident Evil Extinction, Batman Arkham Asylum.You’ll see how Cinema 4D can be used to quickly generate 3D elements that can be integrated into a Photoshop composite for dramatic results.

Friday, October 24, 2014

100 YEAR OLD lady made YOUNG and BEAUTIFUL again! Photoshoppers!

This Is Another Level Of Photoediting

Reverse ageing. This is so cool. Photoshop Surgeon, A channel on Youtube, has whole lot of videos related to Photo Editing, to prove the strength of photoshop as a software and the endless capability you can have being a Photoshopper.

Hobbit Fans: Must Watch: Air New Zealand's Hobbit Safety Video Is the 'Most Epic Ever Made' (Video)

Air New Zealand is looking to cash in on the Hobbit craze once again with its new safety video.
The "Most Epic Safety Video Ever Made" is being released ahead of the third and final film in The Hobbit Trilogy, The Hobbit: The Battle of the Five Armies.

Source: Mashable

Tuesday, October 21, 2014

Big Hero 6 Character Study- Animation Tests

Big Hero 6: Amazing Animation Tests

A great way to make all the characters clearly different from each other, Put them all in one situation and watch, how they behave. So cool, this is a great find. Deserves a like and forward.

Monday, October 20, 2014

Checkout, Adobe’s 3D PhotoMagic demo & more. Alert: This is too awesome.

Source: Cg Channel

Adobe seems to be the Future of not only 2d but 3d too. With the kind of work recently shown off at MAX conference, Its easy to conclude that Adobe is doing the absolutely killer stuff. 

Check out these demos:

3D Photo Magic

Drag 3D models into photos and match lighting automatically
One of them, identified only by the hashtag #3DPhotoMagic, is a pretty nifty consumer technology for integrating 3D models into photos, simply by dragging and dropping them into the image.
From a single photo, the system reconstructs the geometry and light sources within the scene. When a 3D model is dragged into the image, it automatically aligns itself to surfaces along their normals.
The tool, which is built on top of open-source physically based renderer LuxRender, can then render the model to match the lighting and shadows in the photo. It even supports simple animations.

3d Animation in Photoshop Demo

An animated character displayed as a 3D Layer within Photoshop. The ability to import rigging and animation data in Collada format is one of the new features Adobe has added in Photoshop CC 2014.2.

Adobe Premiere Clip: Amazing editor for mobile.

Adobe’s new free Premiere Clip iOS app is designed to carry out video editing tasks on an iPhone or iPad. The firm has also announced Shape CC and Brush CC, for turning photos into vectors and Photoshop brushes.

Disney next 'Moana' for 2016 Release

Source: Cartoon Brew

Disney's next film 'MOANA' set for 2016 release

Disney announced this afternoon that Moana, their 56th animated feature, will be released into theaters in late-2016. The film will mark the CGI directing debut of Disney stalwarts Ron Clements and John Musker, who have helmed many of the studio’s beloved hand-drawn films of the last 30 years.
“John and I have partnered on so many films—from The Little Mermaid toAladdin to The Princess & the Frog,” said Clements. “Creating Moana is one of the great thrills of our career. It’s a big adventure set in this beautiful world of Oceania.”
The studio offered the following film description on their Disney Insider blog:
In the ancient South Pacific world of Oceania, Moana, a born navigator, sets sail in search of a fabled island. During her incredible journey, she teams up with her hero, the legendary demi-god Maui, to traverse the open ocean on an action-packed voyage, encountering enormous sea creatures, breathtaking underworlds and ancient folklore.
“Moana is indomitable, passionate and a dreamer with a unique connection to the ocean itself,” Musker said. “She’s the kind of character we all root for, and we can’t wait to introduce her to audiences.”

Sunday, October 19, 2014

Disney's Big Hero 6: Rendered on a 55,000 core SuperComputer & Hyperion, Disney's Brand New Renderer.

Disney's Big Hero 6: Rendered on 55000 core Super Computer.

Source: Engadget

Disney's upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you'll ever see. Every aspect of the film's production represents a virtual collision of worlds. The story, something co-director Don Hall calls "one of the more obscure titles in the Marvel universe," has been completely re-imagined for parent company Disney. Then, there's the city of San Fransokyo it's set in -- an obvious marriage of two of the most tech-centric cities in the world. And, of course, there's the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It's undoubtedly a herculean effort from Walt Disney Animation Studios, and one that's likely to go unnoticed by audiences.

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, like the program Tonic originally created for Rapunzel's hair in Tangled, are merely improved versions of software built for previous efforts, or "shows" as Disney calls them. Hyperion, however, represents the studio's greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn't always a sure thing, something Disney's Chief Technology Officer Andy Hendrickson underscores when he says, "It's the analog to building a car while you're driving it."
"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6.

For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6: the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: "We were running with a backup plan until around June of last year ... [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower ... from pursuing the new idea as fully as we could. So we just said, 'We're gonna go for it.' And we turned off the backup plan."
Hyperion, as the global-illumination simulator is known, isn't the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how "light gets from its source to the camera as it's bouncing and picking up colors and illuminating other things." This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It's responsible for environmental effects -- stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind. That seemingly mundane lighting trick is no small feat; it required the use of a 55,000-core supercomputer spread across four geographic locations. Further Detail 
Disney Animation CTO Andy Hendrickson demonstrates Hyperion's real-world lighting simulation.

Tuesday, October 14, 2014

Big Hero 6 Promo- Characters & MUST LISTEN official Song Immortals by Fall Out Boy (Big Hero 6)

Heroes Promo Clip

Video of all 6 Heroes from Big Hero 6. I already love the characters

Amazing song from Big Hero 6. Immortals by Fall Out Boy.

Have Fun :)

Sunday, October 12, 2014

Walk Cycle Tutorials & Resources

Some resources & tutorials on animating Walk Cycles
  • Walk Tutorial Trailer has some great points - By Felix Sputnik

  • One of the best Tutorials on Walk, Deep Analysis & study. By Jasmin-Francis- Watch Tutorial

  • Nice video on inplace walks by Kyle Badla (Video)


Friday, October 10, 2014

Wednesday, October 08, 2014

Becoming a Better Artist: MUST WATCH VIDEO

Must watch video for artists. Amazing!

Join Andrew, as He discusses his motivations for becoming a better artist with fun stories, personal challenges and advice for all Digital Artists! See his original Demo Reel from 2002 and hear the story behind his first big job with J.J. Abrams and Bad Robot.
Plus his thoughts on tutorials, distractions and what he  think is the most important skill for every designer. Hear he tips on how to stand out, manage priorities and avoid getting burned out!

Fantastic explanation of how computers draw curves (Must Watch)

Fantastic explanation of how computers draw curves (Must Watch)

How bezier curves work. Tutorial, Super helpful to understand Graph Editors, etc.

Tuesday, October 07, 2014

Video Copilot unveils Element 3D V2


Video Copilot has unveiled Element 3D V2, a major update to its GPU-accelerated tool for rendering 3D models and animations within After Effects: one that brings the plugin closer to being a complete 3D toolset within AE.
Viewport options like those of a 3D package
The most obvious of these changes is that the viewport looks and works much more like that of a 3D package, with a drop-down to switch between orthographic views and a gizmo to manipulate objects.
The update also adds standard 3D viewport display options, like bounding boxes and a background grid, and the option to switch to draft textures or hide shadows or AO when working with complex models.
Manipulate or animate sub-objects individually
There are also more options for manipulating imported geometry. Alt-dragging duplicates a model, and objects may be grouped to create hierarchies of sub-objects, each of which may be manipulated independently.
There is also a new Auxiliary Animation option, which enables different sub-objects to be animated on separate animation channels: used in the demo video above to create simple animation rigs for vehicles.
Faster rendering, support for PBR
As you might expect, the render engine itself has also been updated, with VideoCopilot claiming that a typical scene renders roughly twice as fast in Element 3D V2 as in V1.6.
The renderer also now supports both subsurface scattering and physically based shaders, with a set of controls that will be familiar to anyone with modern games tools like Substance Designer or Marmoset Toolbag.
There are also now options for raytraced shadows and ambient occlusion, both of which are GPU-accelerated using OpenCL; or real-time shadow mapping where a faster-rendering solution is needed.
Fast fake reflections
Similarly, there is a new Reflect Mode for fast-rendering fake reflections.
The Mirror Surface setting fakes reflections in flat surfaces; the Spherical setting effectively creates a fake spherical reflection map, sampling all of the 3D geometry inside a sphere centred on the reflecting object
If you skip to around 11:00 in the video above, you can see the tool in action to generate custom highlights on a car by moving a lightbox object connected to a null around in the scene.
Finally, there is a new matte shadow object used to fake shadows cast from a rendered 3D object onto the background objects in video footage.

The Mystery Feature in Element 3D V2’s interface, not discussed in the demo video, but revealed in passing midway through. Click on the screenshot to see it at full size.
New particle options, new import formats – and bonus mystery features?
Other new features include the option to scale particles independently on the X, Y and Z axes, and the option to import HDR images in HDR or EXR format.
There are also clearly a few surprises being saved for the official release, if the ‘Mystery Feature’ glimpsed in the interface midway through the video is anything to go by.
Pricing and availability
All in all, a pretty big update. Element 3D V2 will ship in November, although Videocopilot hasn’t announced an exact release date yet. Pricing information will follow “next week maybe”.


Monday, October 06, 2014

Download: Free Maya Rig from Hotel Transylvania By Sony Animation

Wow, Sony releases Free Animation Rig from movie Hotel Transylvania. Download now

Link: Download

Here is the video