From the 2d days, when artists used to do like 10000's of drawings to make animation, Patience has always been an obvious but under told principle. They tell you all about the making of a film in like 1 hour, but how much that one pose in that shot took, no body discusses that.
Basically it all started with reading a post by my Mentor and Sony Pictures Animator, Ethan Hurd. He is a very dedicated and passionate artist and has worked on many great films like Toy Story 2, Shrek, Shrek 2, Madagascar, Open Season, Surf's Up, Bolt, Cloudy With a Chance of Meatballs and Gnomeo and Juliet.
Read this link GIVING YOURSELF PERMISSION
So now young students really do feel that professional animators at Pixar and Dreamworks can do animation really fast and it takes them no time to plan a shot. Now that not at all true, Animators really put in lot of effort, time and patience in creation of each shot. I personally feel that Animation is not less than any complicated handicraft, it becomes goodlooking when you put time and loads of patience in it.
One animator at a studio like pixar animates around 2 seconds to 3 seconds of animation a week. And it would be surprising to know that sometimes only one pose can take about 2 days to get created.
Animators also point out that its just how the deadlines are laid. If it has to happen quickly the detail is less and if someone has time then that time can be utilized in adding more detail in the work. May be tht is the reason why In tv we animate like 6 poses a second, in films it can reach to all 24 poses a second too, So time as well as money is the decider of what level of finesse will be given.
Here is small workflow:
Planning: Now Nine old men emphasised on putting 50 % time in planning and other 50% on animating the shot. Planning is the most important stage, i would say. Always try to draw as many drawings as possible before taking any video reference. Just work it up by ur mind and try to brainstorm, Then We can go watch the video reference over and over again to understand movement. Sketch more poses to get more ideas jotted down. So all of it requires Patience. Dont jump the gun by sitting directly on maya.
Blocking: Its ver important to put all the cool looking poses in thr. Now what is important to make sure that the pose looks good and also that the over all animation connects well and tells the story clearly. For this u may scrub the time line.
Splining: Make sure you stay connected to the idea. You have to always understand and keep track on how much creative leverage you are taking and how much your story is changing from what was planned.
Animation work should not be done in haste, Every stage in animation requires lot of passion and love. Make sure you do it with ur full energy and stay exited about the work you do.