Thursday, February 17, 2011

Animation Super Tip: Draw your timing


I love FLIP BLOG by Cameron Fielding,  All of us hav seen his super cool animation 'Turok Shot Workflow article', His blog is full of great information, tips. He has written this very cool article on drawing your timing. At first i thought, i was not getting it but soon i understood that its just understanding the beat at which animation will happen. It can be a great planning tool. And then it just utilizes FCheck.

I feel its a must read for every Animator and I believe its equally important for motion graphic artists too.


Tuesday, February 15, 2011

Animators Rule Book, Rule No. 1: Patience

From the 2d days, when artists used to do like 10000's of drawings to make animation, Patience has always been an obvious but under told principle. They tell you all about the making of a film in like 1 hour, but how much that one pose in that shot took, no body discusses that.

Basically it all started with reading a post by my Mentor and Sony Pictures Animator, Ethan Hurd. He is a very dedicated and passionate artist and has worked on many great films like Toy Story 2, Shrek, Shrek 2, Madagascar, Open Season, Surf's Up, Bolt, Cloudy With a Chance of Meatballs and Gnomeo and Juliet.


So now young students really do feel that professional animators at Pixar and Dreamworks can do animation really fast and it takes them no time to plan a shot. Now that not at all true, Animators really put in lot of effort, time and patience in creation of each shot. I personally feel that Animation is not less than any complicated handicraft, it becomes goodlooking when you put time and loads of patience in it.

One animator at a studio like pixar animates around 2 seconds to 3 seconds of animation a week. And it would be surprising to know that sometimes only one pose can take about 2 days to get created.

Animators also point out that its just how the deadlines are laid. If it has to happen quickly the detail is less and if someone has time then that time can be utilized in adding more detail in the work. May be tht is the reason why In tv we animate like 6 poses a second, in films it can reach to all 24 poses a second too, So time as well as money is the decider of what level of finesse will be given.

Here is small workflow:

Planning: Now Nine old men emphasised on putting 50 % time in planning and other 50% on animating the shot. Planning is the most important stage, i would say. Always try to draw as many drawings as possible before taking any video reference. Just work it up by ur mind and try to brainstorm, Then We can go watch the  video reference over and over again to understand movement. Sketch more poses to get more ideas jotted down. So all of it requires Patience. Dont jump the gun by sitting directly on maya.

Blocking: Its ver important to put all the cool looking poses in thr.  Now what is important to make sure that the pose looks good and also that the over all animation connects well and tells the story clearly. For this u may scrub the time line.

Splining: Make sure you stay connected to the idea. You have to always understand and keep track on how much creative leverage you are taking and how much your story is changing from what was planned.

Animation work should not be done in haste, Every stage in animation requires lot of passion and love. Make sure you do it with ur full energy and stay exited about the work you do.



Monday, February 14, 2011

Article to Study: Cinematography of Tarzan

                            Source: Chronicles of an Animator

A great link on the study of cinematography of Disney's Tarzan. Tarzan still is and probably will be one of the best animated films of all time. It is one film which tell you that Animation is really adding life into drawings. 


Thunder Cats: A Movie? Video Included

I wish it becomes one. Its looks great as a concept. Here the video:

Thursday, February 10, 2011

ShortFilm: Hezarfen and Its Making.

Hezarfen from Hezarfen on Vimeo.

A super cool short film with a great stylization created by students of Final Year @ Supinfocom Arles production. You have to read the making of the film to see how they planned and put up such a great piece. 


Source: Cgsociety

Watch Hop : Trailer 2

Ohh its from the directors of Alvin & the Chipmunks... Thts predictable :) Watch the trailer.

Wednesday, February 09, 2011

Animating Limited Characters: Cars, Wall e, Robots, Fish (Nemo): VNBLOG

"Realistic CG human has to work a lot harder than a cartoon blob to win the audience's affection." -Victor Navone, Animator, Pixar.

I thinks this stays as a great question on animating non human (Limited Characters). We mostly focus on how to animate Human Like characters which have arms and shoulders to gesture an idea out. But hav you ever wondered on how "Cars" must have been animated?

Well, this will give you an insight. Pixar Animator And a great trainer @ Animation Mentor School, Victor Navone has put up this fantastic article on how to animate 'Limited Characters". Follow the link below to reach.


Source: Vnog Animation

Tuesday, February 08, 2011

Starring Scrat: The Blue Sky Sweet Heart in Continental Crack Up.

Watched the new Short Scrat's Continental Crack Up.  Its Awesome..  Watch it below and some research.

Scrat (also known as "The Scrat" and "Squeak Attack") is an acorn-obsessed saber-toothed squirrel, one of the main characters in the Ice Age film series, and the main protagonist in the shorts, Gone Nutty, No Time For Nuts and Scrat's Continental Crack-up.

Read All About Him @ this superb resource page:


Thursday, February 03, 2011

Pixar Cars 2 Characters- Updated

 I am superrrrrr excited to knw about the new characters (cars) coming this sequel. Found these links on youtube. Enjoy...


Wednesday, February 02, 2011

Gobelins Animation Short Films for Annecy 2010: Watch'em all

Short Film: I am a Monster

Headless Productions Short Film

I'm a monster from Headless Productions on Vimeo.

Making the Face Alive: Facial Expressions

How to do Believable Facial Expressions?

Animation is much about acting and I feel Face always plays a very big role in Acting, From some supercool shots I have seen over the internet in which only Eyes or An eyebrow shape or just a smirk speaks so much about the situation and inner feeling of the character, I understand that Facial Expressions are also to be studied as much as we study body mechanics.

I would like to share this superrrrr awesomeee tutorial I came across that just talks about facial expression, on what to do and what not to do. Its written by comic artist Tracy J. Butler  ("Lackadaisy").  I found it on the

Here is a Sample:

A must read. LINK